大家的喜欢是对up最大的支持,没有硬币的可以点个赞,一般中午或者晚上下班后发兑换码 雷神:CDKBP 迅游:XQ999
这是一集全程无剪辑27分钟直出的…稿子的念。 关于转速洁癖和滚珠轴承洁癖本来是要做的但是太长了,有机会再说。 视频长达27分钟,没什么重要画面,当ASMR听就行了。 有什么问题扣评论区,组织好语言。 近段时间不整了,有空可能怼倆动态 一楼顶层有大佬补充,我说的很多地方都不严谨甚至有错误,大家参考
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I programmed Temple Run for the Game Boy and Game Boy Color systems in assembly using the Rednex Game Boy Development System. The Game Boy, first released in 1989, runs of a custom SoC known as the DMG CPU, with its core SM83 being based off the Intel 8080 and Zilog Z80. It has 8KB of WRAM, 8KB of VRAM, along with various I/O and a 160x144px LCD display. Through clever use of the hardware, the Game Boy can display 4 different shades of "gray" (filtered green through the LCD). Later in 1998, the Game Boy Color was released and featured a new SoC known as the CGB CPU. It featured a CPU capable of running at up to double the DMG's clock speed (at the expense of using more battery power), increased the system's built in WRAM to 32KB, and VRAM to 16KB (Also moving VRAM directly into the SoC package). Try Temple Run for the Game Boy: https://notin.tokyo/gameboy/temple Try Rock Paper Scissors for the Game Boy: https://notin.tokyo/gameboy/RPS.html Hardware Analysis: https://www.copetti.org/writings/consoles/game-boy/ The Game Boy is programmed using RGBASM, which is based on Z80 assembly syntax. Development resources are found below: Game Boy PAN Docs: https://gbdev.io/pandocs/ RGBDS GitHub: https://github.com/gbdev/rgbds Assembly Programming Guide: https://gbdev.io/gb-asm-tutorial/ RGBASM Instructions: https://rgbds.gbdev.io/docs/v0.4.2/gbz80.7 BGR555 color tool: https://orangeglo.github.io/BGR555/
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